I have never done this type of render before so this will all be new to me.
I then added a surface shader to the work space and then an ambient occlusion from the mental ray section and the joined the two together in the work space.
I had to change the environment colour in the perspective camera to 100% white so that it came out the right colour.
I then finally added the surface shader to the cat and its environment. I also had to go into the render settings to make sure that the render was set to mental ray. I also went and checked the quaility settings in there and made sure it was set to Lanzcos.
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